Dev Workshop: Enhancing Your PyGame Projects using Generative AI for Content Creation
Wednesday, 24 September 2025, 7:00pm - 9:00pm
Have you ever wanted to build your own game? Or maybe you’re a computing student keen to apply your Python skills creatively. Then this workshop is for you!
In this fun and practical session, you’ll learn how to develop simple games using Python and run them on Android devices. To help you focus on the coding, we’ll also explore how Generative AI can be used to create game content, allowing you to build engaging PyGame projects without getting bogged down in asset creation while you’re still learning.
Whether you’re new to programming or already have some Python experience, this workshop will walk you through the essentials of game development—from setting up your environment and designing basic gameplay mechanics to testing your creations on mobile. You’ll gain practical skills, creative ideas, and hands-on experience in both Python and AI-assisted content creation.
We’ll guide you through writing your first playable game using Python frameworks, with the opportunity to deploy it to an Android device. By the end of the session, you’ll have a working mini-game, an understanding of how Python can be used beyond the console, and the confidence to explore game development further.
There will also be time for Q&A and personalised support—so whether you’re a complete novice or a seasoned coder looking to try something new, this is your chance to get hands-on.
For the best experience, please bring a laptop, and if possible, an Android device (phone or tablet) for live testing of your game.
All are welcome, including complete novices and experienced programmers who want to try game development, experiment with Generative AI, brush up on their Python skills, or support others.
Paul Moggridge is a Lecturer in Data Science and Software Development. He received a B.Sc. in Computer Science, specialising in Artificial Intelligence, in 2016 and is now studying for a PhD researching unsupervised learning. He strives to create robust methods for recognising groups in data by creating novel clustering algorithms that apply weights to data rows.
Before joining the University in 2020 as a full-time Lecturer, Paul worked on a Knowledge Transfer Partnership project as a Data Mining and Machine Learning Project Manager. In this workshop Paul shares his enthusiasm and knowledge of programming, with a special focus on combining game development and Generative AI.
Timings
19:00 arrival (light refreshments)
19:30 Workshop commences
20:30 Workshop finishes (optional Q&A afterwards)
21:00 event closes
Location
College Lane Campus, University of Hertfordshire
A161, Lindop Building, College Lane Campus, University of Hertfordshire, AL10 9AB
Cost
Free for members and non-members
Booking
Get tickets: https://hertfordshire240925.eventbrite.co.uk/
Last updated 27th August, 2025 at 1:37pm